Red Ramp: Rituals and Temporary Bursts Green has the greatest amount and variety of ramping cards, but red has its own cards that count as ramp, producing treasure tokens or red mana that disappears by the end of the phase
The adventure part of Bramble Familiar, Fetch Quest, has you milling seven cards to return an enchantment, creature, or land from among those cards directly into play
overall, she was not the artificer many had been hoping for
Any time during your Main Phase, you can choose your Leader or any Active characters to fight
The Infinite Gyre, on other hand, destroys a single permanent when cast along with forcing your opponent to sacrifice four permanents whenever it attacks them
Here's another common synergy - fetch lands